

The crux of any Dirt game is the Rally experience, which is a given since the franchise had its beginnings in the Colin McRae Rally series. But there are changes across the board, so it’s better to introduce them all one by one. If this is your first Dirt game, you’re probably wondering what the other game modes aside from ‘Rally’ mean.

In terms of car variety, there are a total of 50 off-road vehicles in Dirt 4, including the likes of Ford Fiesta R5, Mitsubishi Lancer Evolution VI, Subaru WRX STI NR4, and Audi Sport quattro S1 E2. Of course, you can expect the full tuner system to make its return as well, which lets you tweak your car set-up based on the track and weather conditions, along with vehicle type and status. The developers brought rally driver Kris Meeke and two-time World Rallycross Champion Petter Solberg on board to work on the handling, so you know you can expect the real deal. While the former is the more arcade-y feel (from Dirt 3) that allows you to focus on having the most fun, simulation is self-explanatory, in that it’s as close to real driving as possible.

In acknowledgement of its target audience’s preferences, Codemasters is providing two handling options with Dirt 4: ‘gamer’, and simulation. The rally franchise is doubling down on its roots with the latest chapter, eschewing the gymkhana mode from Dirt 3, and instead borrowing more from the previous 2015 entry, Dirt Rally, which showed its simulation chops. Six years after the last numbered Dirt title, Codemasters is back with the next instalment: Dirt 4.
