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Assasins creed 3
Assasins creed 3







assasins creed 3

Of course, since in most instances you could just as easily murder all your foes in melee combat, the stealth component feels unimportant. Still, there's plenty of gratification to come from dive assassinations or the vicious rope dart and its capacity to hang an enemy. Assassin's Creed III goes partly in that direction, but never quite far enough. Dishonored did a great job of presenting us with an assassination game that gave players a wide range of choices between stealth, non-lethal, and hack-and-slash. It would be better if the entire game allowed and rewarded you to play in stealth mode. Just let me fight the wolf like I would any other attacker for goodness sakes.įortunately there are many stealth elements in Assassins' Creed III as well, including both optional missions that require you to go through a sequence undetected or without killing anyone as well as required stealth missions that result in desynchronization should a guard see you even momentarily. I do not want to press X and then press Y a second later when a wolf charges me. There's promise here, potential even, but ultimately only the shell of a great mechanic. For a game that spends so much time in combat, this is a real shame. If the AI wasn't so mind-bogglingly stupid it could be even better.Īs it stands, however, combat is a nicely animated experience that lacks any real depth. Timing would become important - maybe even aiming. If the parry window were smaller this could easily be remedied. It's still fun, mind you, because those critical combo moves look really cool, but there's so little skill involved for an action title that I can't help but feel disappointed.įor all its appearance of action combat, it really boils down to just parrying all the time and making sure to use your attack button right afterwards.

assasins creed 3

The system of parrying and responding with critical combo moves is extremely simple and while it's all impressively fluid I wish there were more depth. Occasionally an enemy will simply stand there, all by himself, not doing anything at all until you kill him. Sometimes they'll all go for you at once, and sometimes they'll just stand around while you slaughter them one by one. The fights tend to be quite visceral but the AI is often simply terrible. The reason for this paradox? That's a bit complicated. In short, the combat is both fun and unsatisfying. Combat is certainly a step up from previous Assassin's Creed games, though it has a long ways to go before I'd call it "great."









Assasins creed 3